![Dan Smith on Twitter: "@AlessioForlante The red square is about the size of the gmod grid, GTA3 is about the size of 8 hammer grids. https://t.co/1ElGXhD4Hi" / Twitter Dan Smith on Twitter: "@AlessioForlante The red square is about the size of the gmod grid, GTA3 is about the size of 8 hammer grids. https://t.co/1ElGXhD4Hi" / Twitter](https://pbs.twimg.com/media/E6nBLerX0AE2XL2.jpg:large)
Dan Smith on Twitter: "@AlessioForlante The red square is about the size of the gmod grid, GTA3 is about the size of 8 hammer grids. https://t.co/1ElGXhD4Hi" / Twitter
![Sustainability | Free Full-Text | Effects of Surge Tank Geometry on the Water Hammer Phenomenon: Numerical Investigation Sustainability | Free Full-Text | Effects of Surge Tank Geometry on the Water Hammer Phenomenon: Numerical Investigation](https://www.mdpi.com/sustainability/sustainability-15-02312/article_deploy/html/images/sustainability-15-02312-g001.png)
Sustainability | Free Full-Text | Effects of Surge Tank Geometry on the Water Hammer Phenomenon: Numerical Investigation
![Why is this happening? Every time I use the vertex tool, it makes this brush extremely long (about 50 thousand units) : r/hammer Why is this happening? Every time I use the vertex tool, it makes this brush extremely long (about 50 thousand units) : r/hammer](https://preview.redd.it/sko0tf3249p91.png?auto=webp&s=31f4c461b9f8f97c138311e1e51ef9bf03a317e5)
Why is this happening? Every time I use the vertex tool, it makes this brush extremely long (about 50 thousand units) : r/hammer
![Water | Free Full-Text | Water Hammer Simulation Using Simplified Convolution-Based Unsteady Friction Model Water | Free Full-Text | Water Hammer Simulation Using Simplified Convolution-Based Unsteady Friction Model](https://www.mdpi.com/water/water-14-03151/article_deploy/html/images/water-14-03151-g001.png)